![]() Sub-factions like the Fremen, Ix, Tleilaxu, Guild, and Imperial Sardaukar are introduced during the campaign that may ally with the player, allowing them to build special units. Players can gain access to another Houses' units by capturing an enemy building that can manufacture the desired units. Screenshot of Emperor featuring an Atreides baseĮach House is given a unique set of units tailored to the character of the House, with the Atreides featuring mechs and sonic weapons, the Harkonnen utilizing tanks and flame weapons, and Ordos units benefiting from energy shields and self-healing. Battles begin with a black shroud obscuring unseen portions of the map, and a grey fog of war will gradually obscure portions of the map that are no longer within the sight of the player's units. The player harvests spice, builds a base, and trains units to destroy one or more enemies similar to the gameplay in previous real-time strategy titles produced by Westwood Studios. ![]() The player commands one of three Houses and must fight for control of the spice mélange on the planet Arrakis. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features live action cut scenes filmed with actors. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. While Dune II was a distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor: Battle for Dune is a direct sequel to the previous games. It follows its predecessors, Dune II and Dune 2000. It is based in Frank Herbert's science fiction Dune universe. Emperor: Battle for Dune is a real-time strategy video game, released by Westwood Studios in June 2001.
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